X-plane 10 mac cheat sheet

You can contact X-Plane customer support if you experience problems with your digital download product key. If you do not want to update to the latest version, you need to make your own backup of X-Plane; re-installing the product will get the latest version.

  1. X-Plane 11/10 Controls/Keyboard Commands?
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In Windows, right-click on the X-Plane. These include downloading the latest free update giving you the latest set of features available , setting up flight controls, and tuning the performance of the simulator both in terms of graphics quality and frame rate. X-Plane has been written to operate on Windows, Macintosh, and Linux systems. To access the menu bar, move the mouse pointer to the top of the screen. When the mouse is within a centimeter or so of the top edge of the screen, the menu bar will appear.

By default the Esc key will also display the menu.

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Some of the key functions of the simulator are accessed through small icons on the right side of the menu bar however. From left to right, clicking the icons will: Keep in mind you can use keyboard shortcuts to access many of these features as well. Keyboard shortcuts can be found by opening the settings screen and going to the Keyboard tab. For example, opening the View menu will display the list of available views on the left side of the drop down menu, with the list of corresponding keyboard shortcuts on the right.

You can adjust almost all aspects of how the simulator runs by going to the Settings screen. Many other helpful options, such as the language and warnings, can be found in the General section. The Notification Settings button in this screen allows you to turn off or on various warnings as well. These shortcuts are particularly important when using the mouse to fly. Also note that most instruments and controls inside the cockpit are interactive, meaning that the mouse can be used to alter switches, set frequencies, manipulate the throttle s , change the trim, etc.

Throughout this section we will refer to any input device as a joystick; the instructions apply to yokes, throttle quadrants, and rudders also.

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The first time a joystick or yoke is plugged in, the program can automatically take you to the joystick settings screen to configure the device. If you selected No in the Joystick Quick-Config box, move the mouse to the top of the screen and click the settings icon, then Joystick, and continue with the steps below. Click on the Calibrate or Calibrate Now button.

This will open the dialog box allowing you to configure and calibrate the flight controls. Figure 4. The calibration window of the Joystick settings screen, with the device partially calibrated. As this is done, one of the red bars will move vigorously for each input that is actuated. Note that if you are using a trim wheel, you may have to roll the wheel continuously to see which axis it is mapped to.

Thus, when the stick is rolled left and right only one bar will move a substantial amount; when it is pushed back and forth it will be a different bar. Move your joystick through the full range of motion for each axes, and each slider through its entire range as well. Move your joystick or yoke forward and back for pitch.

Table of Contents

X-Plane By Laminar Research. “Cheat Sheet” for Menus and Default Keys. Basics. Access the menus. Move the mouse to the top of the screen. Quick flight. “Cheat Sheet” for Menus and Default Keys. Basics. Access the menus. Move the mouse to the top of the screen. Quick flight setup. File menu → Quick Flight.

Once all the red bars have changed to blue, click on the Next button. Let go of the controls and press the Next button to begin centering the controls and setting the nullzone. The Joystick settings screen, after calibration is completed. If any axes were not recognized automatically, or were incorrectly categorized, in the first calibration screen, you can set them in the right column of the joystick settings screen. Simply use the drop down menu to select the appropriate axis type.

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The altimeter looks somewhat like the face of a clock and serves to display altitude. X-Plane is set up the same way. Flying into these cells results in heavy precipitation and extreme turbulence. Check the Draw parked aircraft box if you would like to see static aircraft at airports. From here, the joystick should be wiggled left, right, fore, and aft to steer the helicopter around. These include, among other things, the ability to automatically hold a certain pitch, altitude, heading, or speed, or to fly to a commanded altitude.

Move your joystick or yoke forward and back, or spin your trim wheel continuously. One of the bars should move as you do so. Click the drop-down menu next to it and set it to pitch. Twist your joystick if applicable. The bar that moves should be set to yaw. If you are using rudder pedals, slide them forward and backward and set the bar that moves then to yaw.

Additionally, only when using rudder pedals, press the left pedal down with your toes. The bar that moves should be set to left toe brake. Do the same for the right pedal, and set that bar to right toe brake. Move your throttle forward and back on a yoke, this is typically the leftmost lever. Set this bar to throttle. Any remaining bar if applicable which is not actively controlled by your hardware needs to be set to none.

Clicking button 5 in the image highlights the button in the list on the right. Click on a number to highlight the line in the list on the right side of the screen. You can also press the button on the joystick and seeing which number in the list lights up. Assign a function to a hat switch by picking from the drop down menu. Assign a function to a button or a two-direction switch by clicking the Edit button and scrolling through the list of commands, or by typing a key term in the search bar, as in Figure 4.

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Repeat this process for as many buttons and switches as need functions assigned. Close the Joystick window and the settings will be saved to preferences. The three sliders in this window control the response curves for the pitch, roll, and yaw axes of the joystick.

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As these sliders are moved to the right the response becomes curved. Thus, the controls will be dampened for the first half or so of their travel and then become hyper-sensitive for the remainder of their throw. This gives the user plenty of fine-tune control near the center of the flight control envelope to hold altitude and roll precisely, but still allows for full control authority at the extremes.

To modify the stability of the aircraft, press the Stability Augmentation button. If these sliders are all the way to the left, then there is no stability augmentation of the aircraft. In other words, the simulator will try to make the plane easier to fly by adding control inputs for the user.

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This allows you to do things like manually configure a null zone, or create complex curves with many control points and your choice of interpolation. X-Plane has been designed to be both extremely flexible and easily usable. For this reason, most of the keys on the keyboard do something. To see which keys are tied to which functions, open the settings by moving the mouse to the top of the screen, clicking the settings icon, and clicking on Keyboard.

Here you can look at the functions assigned to the keys of the keyboard. You can use the buttons on the left side to narrow down the list, or use the plus and minus symbols to change how many items are shown from the list of functions. Functions are classified into a number of categories operation, engines, ignition, etc. The description of the function is on the left while the button assigned to it is on the right.

Use the - to delete a key assignment. Note that it is not necessary to try and remember all of the keyboard shortcuts. Instead, many of them are shown in the menus when flying. For example, while in flight, move the mouse to the top of the screen and click the View menu and a subcategory. This means you can now specify different button or axis assignments for the same joystick and switch between them from within X-Plane. The Active Profile window of the Joystick settings screen selected in orange. Any time you create another profile, all current assignments will be copied to the new profile for you to then adjust as desired.

To delete profiles and assign them to individual or groups of aircraft, click the Manage Profiles button next to the Active Profile dropdown. You can manage all your profiles in the left side of this window. Click on the minus sign - icon next to a profile name to delete it. Double click on a profile name to edit it. You can also add a new profile here and then return to the joystick or keyboard settings screens to change its assignments. Assign profiles to aircraft in the Associated Aircraft column on the right side of this window.

Or you can click the drop down next to individual aircraft to change profile assignments one by one. Profiles will also be assigned automatically when you change from one profile to another while a flight is in progress. X-Plane is a very advanced simulator that has been designed for use across a broad range of computers with varying specifications. Each time the computer runs through the program it advances the aircraft and recalculates the images that are seen cloud formations, scenery, aircraft instruments, other aircraft, etc. Thus, generally speaking, the higher the rendering options are set, the lower the performance and frame rate achieved.

Move your mouse to the top of the screen causing the menu to appear and click the settings icon, then the Data Output tab. On the first line, Frame rate, check the first box to display the current frame rate in the upper left of the screen during flight. Checking the box to display the frame rate while in the simulator.

Close the Data Output window.

mosfullkeenwind.gq This is the current frame rate, given in frames per second fps. Note that the frame rate will change depending on what is happening in the simulation. It is not uncommon for a computer to output 50 fps while sitting on an empty runway, but drop down to, say, 30 fps when rendering lots of buildings, other aircraft, etc. The Graphics screen is used to configure the level of detail in the simulator. This window can be found by moving the mouse to the top of the screen, clicking on the settings icon, and clicking Graphics. The rendering options sliders are organized with settings that depend primarily on CPU on the right, and GPU-heavy options on the left.